Difference between revisions of "Measure Rev Rate"

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At this point, it's simply conversion factors from high school science class:
 
At this point, it's simply conversion factors from high school science class:
 
* I am using 30FPS, as most video cameras in the US will use this *
 
* I am using 30FPS, as most video cameras in the US will use this *
 +
  
 
(x Revs / 10 frames} x (30 Frames / Second) = (revs / Second)  
 
(x Revs / 10 frames} x (30 Frames / Second) = (revs / Second)  
 
(Revs / Second) (60 Seconds / 1 Minute)
 
(Revs / Second) (60 Seconds / 1 Minute)
 +
  
 
Multiply X Revs by 3, (or multiply by 30 and divide by 10)
 
Multiply X Revs by 3, (or multiply by 30 and divide by 10)
 
The Multiply your result by 60.  It's pretty simple!
 
The Multiply your result by 60.  It's pretty simple!
 +
  
 
For example:
 
For example:
 
If the ball Completes 2 FULL rotations only over 10 frames
 
If the ball Completes 2 FULL rotations only over 10 frames
 +
 
2/10 * 30/1 * 60/1 = 360RPM
 
2/10 * 30/1 * 60/1 = 360RPM

Revision as of 15:21, 16 March 2010

Calculating Rev Rate requires a video.

Place Tape from PAP to above fingers.

  • Make sure the tape is contrasting in color to the ball. This will allow you to easily see the rotations.

Film a few throws

TAKE NOTE of the Frames Per Second you're recording in. Most video cameras are either NTSC-30FPS or PAL-25FPS, but other rates do exist.

On a frame-by-frame player (Quicktime) count the number of times the tape revolves over 10 frames. Be as exact as possible with this calculation.


  • 1/4 rotation over 10 frames is equivalent to 45 RPM, so a minor mistake in reading the video can be large
  • To minimize error, throw more than one shot, and average your results.
  • The higher the video quality, and the higher the frame rate, the more exact results you can obtain.


A short duration such as 10 frames is best, as this allows you to remove many effects of the lane such as friction.


You will end up with X Revolutions / 10 Frames

At this point, it's simply conversion factors from high school science class:

  • I am using 30FPS, as most video cameras in the US will use this *


(x Revs / 10 frames} x (30 Frames / Second) = (revs / Second) (Revs / Second) (60 Seconds / 1 Minute)


Multiply X Revs by 3, (or multiply by 30 and divide by 10) The Multiply your result by 60. It's pretty simple!


For example: If the ball Completes 2 FULL rotations only over 10 frames

2/10 * 30/1 * 60/1 = 360RPM