Difference between revisions of "User:Elgavachon/Sandbox"
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Bowlers who are speed/revs matched would start their calculations with 95* of sums. | Bowlers who are speed/revs matched would start their calculations with 95* of sums. | ||
[[:Image:BallSpeedvsRevRate.JPG|Link Text]] | [[:Image:BallSpeedvsRevRate.JPG|Link Text]] | ||
− | ==Adjust Sum of Angles for very high or very low tilt & rotation.== | + | ===Adjust Sum of Angles for very high or very low tilt & rotation.=== |
Mo will also lower the sum of angles for those with very high tilt & rotation, or raise the sum for those with very low tilt & rotation. | Mo will also lower the sum of angles for those with very high tilt & rotation, or raise the sum for those with very low tilt & rotation. | ||
* Lower totals by about 10° for very high tilt | * Lower totals by about 10° for very high tilt |
Revision as of 17:11, 21 November 2013
Contents
Bowler Specs Affecting Dual Angle Sweet Spot
- Ball speed
- Rev rate
- Axis tilt
- Axis rotation
Finding Your Benchmark Total Sums
Speed/Rev Relationship
Start your calculations by finding the relationship between ball speed and rev rate. An example of a well matched bowler would be 17mph speed and 300rpm (off the hand). For each 1mph increase or decrease in speed, a corresponding increase or decrease of about 50rpm would stay matched. Bowlers who are speed/revs matched would start their calculations with 95* of sums. Link Text
Adjust Sum of Angles for very high or very low tilt & rotation.
Mo will also lower the sum of angles for those with very high tilt & rotation, or raise the sum for those with very low tilt & rotation.
- Lower totals by about 10° for very high tilt
- Raise totals by about 10° for very low tilt
- Lower totals by about 5° for very high rotation
- Raise totals by about 5° for very low rotation